Stellaris focused arc emitter. Per page: 15 30 50. Stellaris focused arc emitter

 
 Per page: 15 30 50Stellaris focused arc emitter A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio

Try using dakka. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. 1 Focused Arc Emitter;. However, I don't do this nearly as much since the Strike Craft buff. Copy Copy tech_arc_emitter_2. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. On paper Cloud Lightning looks good, but its damage output is pathetically low. The booklet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. You need strong enough fleets to take down their starbases with no losses. • 5 yr. 2 days faster than the Arc. 5K subscribers Subscribe 1. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Here are the main settings of the game : - Void-Dweller. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. They can be found in special predetermined systems and rival moons in size and. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. It is cheap, effective, and is good against literally everything until you. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. 60sec cooldown | 100% Acc. Crusader Kings II: Tech Support. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 06m, also I have +20% increase to damage v. Especially if you're aiming for kill rate you'll need very specialized fleet. | 105. Secret Master Covert Mastermind. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. 对该项目的细节说明请添加至相关页面. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Stellaris Dev Diary #320 -. Go to Stellaris r/Stellaris. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. It's not nearly as wasteful as it looks. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Battleship: giga cannon with neutron launchers. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Giving up one strike craft for the arc emitter is easily worth it. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. 6. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. A small amount of Point Defense defends against Torpedoes and. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). I use battleships with neutrons on them. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. The versions with disruptors and focused arc emitter. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. 相关页面: 舰船组件. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Crystal plating perhaps but everything else is irrelevant. Asking the Stellaris community a. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Don't even research them. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Well duh. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pd corvettes provide strategic mobility to the fleet. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. So you've just wasted all that armor damage. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). 15. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 92, which is lower than our. I feel that they are insignificant to the equation. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Per page: 15 30 50. CL is there to supplement Focused Arc Emitters. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Arc emitter BS fled the field being ahead on alloy every time. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. I stick to Corvette spams until I can make Tesla Battlecruisers. against the prethoryn, I prefer using tachyon. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). This is a less efficient design in general, but saves a huge amount of research. escorts, which got owned by capitals. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I think the meta is Giga Cannon with neutrons. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Arc emitters and cloud lightning. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Members Online. 418K subscribers in the Stellaris community. Use only battleships and titans (don't even bother with smaller ships). You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. But this is close enough that you propably need a much longer test set to be sure. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. HP: 12,456. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Bottom row mix armir and shield. Auto-best is not good, it frequently makes completely nonsensical design decisions. There's even an argument for picking the lowest tier engines to save on alloys. However, when it comes to the L. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. So four of them are about 32% more alpha damage than the FAE. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Jun 28, 2022. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. This is the easiest way to use the guide in game, especially if you don't really plan ahead. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. It's contextual really. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Business, Economics, and Finance. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. The Focused Arc Emitter is indeed a very powerful weapon. Similarly, unless you're running only Focused Arc Emitter the Battleship. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. That leaves you with lances or arc emitters. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. I have. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Go to Stellaris r/Stellaris. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. It shoots a 30° electric arc spreading through nearby walls and between enemies. Per page: 15 30 50. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 23 votes, 22 comments. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. They need to be cheap and numerous, not tough. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. In a space storm, Tachyon Lance just murders things. dmg Tachyon Lances : 85-232 dmg | 8. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. The Hangar bow and Broadside stern are incredibly underpowered. Stellaris > General Discussions > Topic Details. The giga has 50% armor pen, and an extra 33% shield damage. Stellaris. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. The question of "why have multiple ship sizes at. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 维护. And so far they dealt with corvette swarms of AI beautifully. In singleplayer you can just mass these, the AI will never counter them. A slots 2x afterburners. This page was last edited on 14 October 2017, at 11:50. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Agree about the importance of penetration. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. dmg Tachyon. Tachyon lance is close enough. 47 votes, 30 comments. Carrier chip. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Plasma versus gamma lasers versus disruptors. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Edit: Quick Thought on the. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Join. Ishau Apr 8, 2019 @ 5:51pm. In most fights, Torpedoes will do great. < I dunno. Copy Copy tech_antimatter_power. And switch to Focused Arc Emitters for Contingency and AEs . Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. In 3. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Go to Stellaris r/Stellaris • by Healthy-Drink3247. I'd go with the spinal personally. Cloud Lightning; Giga Cannon vs Kinetic Artillery). --------------. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 6 update. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Just the same options again and again. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. 0 unless otherwise noted. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. For the auxiliary slots i do afterburners. Irrigation Design Guide. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. The focused arc has 100% armor pen and 100% shield pen. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. One thing I learned recently is that you only need 1 ship per fleet with. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. I know the arch emitter counters corvettes so I. Using crystal plating to improve hull points doesn’t work enough. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Jump to latest Follow Reply. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. This is where the platforms may be able to shine. I tend to try and make them as split and even as possible across the board. Strike Craft are unnecessary if you are using. Generally I fit my ships depending on the composition of enemy fleets. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. What the arc emitters don't destroy in the first volley the strike craft will. Go to Stellaris r/Stellaris. 58 days against the same Battleship above; Giga Cannon takes 27. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 84 Avg. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I’ve had trouble in the past with their arc emitters and need a counter. These completely bypass both shield and armour making them great at fighting other ships. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. e. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. The Arc emitter splits its damage up too much. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. AEs usually have high shield and armor and penetratives just don't care. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. There is no best weapon. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. They're cheap enough that it's not a big deal. These weapons bypass shields and armor and strike hull directly. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. The focused arc emitter does 11. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. I don't play multiplayer. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Put a fighter hangar and PD guns on 1/3. DeanTheDull Necrophage • 2 yr. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Basically shield + armor pen because FE have very high shields and armor. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Try for at least 2x their fleet power, more if you can afford it. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. On the other hand, it's not like missiles and strike craft need a nerf. In singleplayer you can just mass these, the AI will never counter them. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. Home; Guides;. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. The go-to way to use Whirlwinds is part of a balanced Battleship build. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. In the only run I got them I had a total of 15. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Optimize or mix defences as you desire. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. . From what I can tell they are both the same thing, having 100% armor and shield penetration. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 2 or earlier, and it sounds like a lot has changed since then. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. While the Tachyon Lance does have some nice damage. Please note that I am rounding numbers, and ignoring carry over damage here. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. g. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. What happens to the 25% damage of. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Corvettes equipped with Torpedoes also do well against them. Fire rate augmenting titan. Stellaris. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Usually you'll get better results. - End-game start year 2275. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Plasma Cannons: tech_plasma_3. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. 3. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Use Carrier computer. Use Battleships with Arc Emitters and Cloud Lightning. • 15 days ago. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Also, since they all have a cool down of approximately 8 ticks, average. Stellaris Real-time strategy Strategy video game Gaming comments. The have two fleets, one with 94K and the other with 96K. This page was last edited on 14 October 2017, at 11:50. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. I read somewhere that people were debating which one to get. In singleplayer you can just mass these, the AI will never counter them. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. 85sec cooldown | 90% Acc. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Then just rebuild the armies. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). I just like the lightning. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Once their shields were down they just died. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Reply. Hearts of Iron III: Tech Support. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Arc Emitters are great if you stack a fleet with them. The Focused Arc Emitter is indeed a very powerful weapon. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Finally, the focused arc emitter is very good, particularly because it never misses. Is it the Focused Arc Emitter o. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design.